Patch Notes 2.2.1 (PvP Patch)

[SA]Eddy

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#1
Changelog:

Mental Warrior:

  • Fury: -((tha*0.1+1)*(1.2*atk + (1.8*atk + str*60 + dex*15 )*k))
  • Leap: -((tha*0.1+1)*(1.2*atk + (1.8*atk + str*90 + dex*20)*k))
  • Slash: -((tha*0.16+1)*(1.3*atk + (1.8*atk + str*115 + 28*dex)*k))
  • Stomp: -((tha*0.1+1)*(1.2*atk + (1.8*atk + str*70 + dex*18)*k))
  • Lightning Sword: -((tha*0.1+1)*(1.3*atk + (1.8*atk + str*90 + dex*25)*k))
  • Might: The negative movement speed was changed to blocking chance 8% at L: 3.56*k
  • “tha” is twohand scaling, only applies for mental warriors.
Arahan Warrior:

  • Charging: -((1.3*atk + 80*str + 16*dex)*k)
  • Frenzy: -((0.5*atk +58*str +12*dex)*k)
  • Whirlwind: -((1.5*atk + 107*str + 22*dex)*k)
  • Thunder Strike: -(1.5*atk + 70*str + 15*dex)*k
  • Berserk changed from movement speed to piercing attack: 10*k
  • Berserk doesn’t increase damage taken from hits
Dagger Ninja:

  • Ghost Attack: -(60*dex + (1.2 * atk + number(400, 600) + dex*43+ str*12 )*k)
  • Getaway: -(1.9*atk + (1.2*atk + dex*40 + str*8)*k)
  • Rapid Charge: -(60*dex + (1.2 * atk + number(400, 600) + dex*45+ str*12 )*k)
  • Poison Nova: -(lv*2 + (0.5*atk + str*6 + dex*24)*k)
  • Quick Blow: -((lv*2 + (atk + str*12 + dex*25)*k)*2.2)
Archer Ninja:

  • Poison Arrow: -(dex*38+(atk+dex*86+str*22)*k)
  • Poison Arrow: changed to 100% poison chance at L
  • Flame Arrow: -(dex*45 + (atk + dex*114 + str*40)*k)
  • Begone: -(0.4*atk*floor(2 + k*4) + (str*15 + dex*120) *k)
  • Begone: Lowered animation time.
  • Rage: -((str*9 + dex*18)*k)
  • Multi-Shot: -((atk + dex*88+ str*16)*k)
  • Dance with Wind: gives Skill Damage Resistance and Average Damage Resistance: 7.5*k
  • Dance with Wind: Duration changed to 8 seconds. Cooldown changed to 60 seconds at 0% casting speed.
  • Archers normal hits was buffed.
Mirage Sura:

  • Rupture: -((1.3*atk + 35*str + iq*140) * k)
  • Dark Twister: -((1.3*atk + 15*str + iq*120) * k)
  • Remove Magic: -(2*lv + (iq + 7*mwep + number(50,100))*k)
  • Remove Magic: Duration 1+9*k
Black-Magic Sura:

  • Bloodrage: -(12*iq +(10*dex + 37*iq + 6*mwep + number(200,300) )*ar*k)
  • Entangle: -(12*iq + (12*dex + 35*iq + 5*mwep + number(280, 460))*ar*k)
  • Shadow Bolt: -(12*iq + (20*dex + 69*iq + 5*mwep + number(280, 460))*ar*k)
  • Dark Fire: -(12*iq + (12*dex + 50*iq + 5*mwep + number(280, 460))*ar*k)
  • Ritual of Doom: -(2*iq+(13*iq + 6*mwep + number(400,500))*ar*k)
  • Aphotic Shield gives 19% Damage reduction and 17% negative Skill Damage. Cooldown changed to 40 seconds at 0% casting speed.
Dragon Shaman:

  • Arc Thunder: -((90 + 4*lv + (39*iq + 12*dex + 2*mwep + 120)*ar*k) / (bell*0.07+1))
  • Dragon Shadow: -((100 + 6*lv + (41*iq + 10*dex + 2*mwep + 250)*ar*k) / (bell*0.07+1))
  • Dragon Shout: -((100 + 6*lv + (64*iq + 15*dex + 2*mwep + 150)*ar*k) / (bell*0.07+1))
  • Enchant Damage (crit): (iq*0.2+5)*(2*k+0.5)/(k+1.5) ,,, 205 int = 61% crit
  • Fixed fire damage 1557
Lightning Shaman:

  • Lightning Lance: -((60 + 12*lv + (28*iq + 8*dex + 2*mwep + number(iq*6, iq*10))*ar*k) / (bell*0.07+1))
  • Chain Lightning: -((50 + 10*lv + (28*iq + 10*dex + 2*mwep + number(400, 900))*ar*k) * (1-chain*0.15) / (bell*0.07+1))
  • Lightning Strike: -((40 + 10*lv + (35*iq + 10*dex + 2*mwep + number(iq*14, iq*15))*ar*k) / (bell*0.07+1))
  • Natures Blessing: 100 + 3*lv + (15*iq + 6*mwep + 100)*k
  • Natures Blessing: Cooldown changed to 44 seconds at 0% casting speed.
Bell / Fan normal hits against 0% resistance is nerfed to suit the new skill damages of shamans.



103 Earrings:

  • Sapphire: 1650 hp, 10 int, 7% sura res
  • Ruby: 1650 hp, str int, 7% warrior res
  • Emerald: 1650 hp, 10 dex, 7% ninja res
  • Garnet: 1650 hp, 10i int, 7% shaman res


Bonus:

  • 1-5: max hp changed to 5000
  • 6-7: max hp changed to 3000
 
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