1- Simplify the upp method of the stones (low and upp drop too difficult)
2- Insert the group drop (that everyone can collect if you are in a group together giving it to the right player who dropped the item)
3- Insert alternative methods for the cores (Example: 1 core each metin above 100, 1/2/3 random core each metin)
4- Balance the expenses in yang, low yang drop compared to the excessive costs both for the general unit and for the switch, you have to find a balance.
These are necessary improvements to server growth. I hope they are taken into consideration, the server has enormous potential, I hope they are exploited.
Good job.
2- Insert the group drop (that everyone can collect if you are in a group together giving it to the right player who dropped the item)
3- Insert alternative methods for the cores (Example: 1 core each metin above 100, 1/2/3 random core each metin)
4- Balance the expenses in yang, low yang drop compared to the excessive costs both for the general unit and for the switch, you have to find a balance.
These are necessary improvements to server growth. I hope they are taken into consideration, the server has enormous potential, I hope they are exploited.
Good job.